Experimental

procedural

Procedural Map Generation Part 2

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Here is the second part. New features:

  • Minimap! Click and move your mouse over minimap to move around. (You can also use WASD to move across the map.)
  • 16×16 awesome graphics. (sarcasm)
  • Some objects. ( trees, rocks, fishies!)

Actually I tried adding infinite maps and achieved it but maps looked weird and borders of chunks were so clear that it bothered me a lot. So, until I found a way to make good looking maps, maps will be finite.

So, what’s next? What should be next? My plan for the near future:

  • Character, movement and collision.
  • Shaping the terrain.
  • Inventory!
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pmg1

Procedural Map Generation Part 1

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Working on sth like Minecraft2d and need to generate some maps for it.

This is what came out after half an hour of work. More to come for sure.

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TODO List:

– Better graphics.

– It’s pointless to try generating the whole map. Instead, I guess it’s better to generate on the fly as player needs it. I’m not sure of this. Maybe the best is to generate enough big map and only show closer ones.

– A way to move across the map.

– Zoom in/out.