Procedural Map Generation Part 2

Posted by | April 07, 2011 | Experimental, Programming | No Comments
procedural
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Here is the second part. New features:

  • Minimap! Click and move your mouse over minimap to move around. (You can also use WASD to move across the map.)
  • 16×16 awesome graphics. (sarcasm)
  • Some objects. ( trees, rocks, fishies!)

Actually I tried adding infinite maps and achieved it but maps looked weird and borders of chunks were so clear that it bothered me a lot. So, until I found a way to make good looking maps, maps will be finite.

So, what’s next? What should be next? My plan for the near future:

  • Character, movement and collision.
  • Shaping the terrain.
  • Inventory!
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