Procedural Map Generation Part 1

Posted by | April 01, 2011 | Experimental, Programming | No Comments
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Working on sth like Minecraft2d and need to generate some maps for it.

This is what came out after half an hour of work. More to come for sure.

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TODO List:

– Better graphics.

– It’s pointless to try generating the whole map. Instead, I guess it’s better to generate on the fly as player needs it. I’m not sure of this. Maybe the best is to generate enough big map and only show closer ones.

– A way to move across the map.

– Zoom in/out.

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